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Most boxers will go up to at least double their inital wager, and for this collection of thugs it means we can score 50 Orens each visit. Your fists need not be lonely, however, as this still leaves two Fist Fighters and a Wimpy Fist Fighter for me to box with. We should avoid fighting Fat Fred until we’re done grinding, since felling him will advance the quest “Fistfight” and give us juicy, static quest experience.
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Not only is there loot to be stored, but you can engage in some boxing matches. Once everything is stored, head over to the corner of the Inn where boxing matches are being held. This is where you can-and should-store all the crap you’re carrying which you do not need to walk around with… which is pretty much everything. Instead, click on chest to the left of the text options to bring up the storage screen. We don’t need to pursue pleasantries with him right now, however. Inside the Inn, talk to Innkeeper Olaf, who after a rather unfriendly introduction will finally speak with you. Also ignore Vesna Hood if you see her-she’s worth talking to later, but for now, she’ll just complicate things for us in the short-term.
THE WITCHER 1 GAMEPLAY FULL
Yes, it’s full of delicious quests we’ll want to complete eventually, but for now it’ll start quests we don’t need to start yet. Head into the Country Inn, and ignore the Notice Board for now. Before we begin grinding, however, there are a few things we must do first. No, it’s not necessary, but since quests give static experience, and monsters give less experience each level, it’s a good idea to grind first, then complete quests. Sounds fun, right? The first thing we should do when we get to a new area is find the biggest monsters and kill them-repeatedly. You have plenty of quests to pursue in a fairly non-linear fashion, you can grind, you can run around and loot, or you can just talk to NPCs.
THE WITCHER 1 GAMEPLAY FREE
Now you’re free to go do whatever you wish, and for the first time in the game it’s starting to feel like an RPG. Seems kind of like a monster Witchers should deal with, doesn’t it? Continue talking to Shani and she’ll tell you a bit about herself, Alvin (the creepy magical boy), and Salamander activity in the outskirts. Shani-the redhead-will tell us that the Reverend, the community leader here, might know about some men with Salamander badges… and he might be worth talking to about the Beast. As mysterious as that is, his outburst of magical energy seems to have driven off the Beast… for now. Once the Barghests are dead, the redhead in green we saw earlier will talk to us, and the now-orphaned boy who escaped the Barghests will start glowing and uttering the Ithlinne Prophecy. Fight off the Barghests that make it through tha palisade using the Group Style or the Fast Style, depending on how many are nearby (left) then witness the orphan’s recital of the Ithlinne’s Prophecy (right).